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Open guidePIONEER PLAYTEST · OCTOBER 7–18, 2026
Published Updated
Lead a Giant and rallied Soldiers in a free 4v4 Pioneer test. Win by destroying two of the enemy’s three Bastions. Start with Soldier control, learn the Supply costs below, and use the access guide to join on Steam.

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Open guideMarch of Giants puts two teams of four Giants on the battlefield. Each side protects three Bastions; destroying two enemy Bastions wins. Plan fights around a lane opening, a defended Bastion or resources for the next push.
You control a Giant directly and command rallied Soldiers alongside it. Those troops can change lanes, scout and collect resources. Battleworks add temporary reinforcements and field positions, giving you army decisions alongside the familiar hero abilities and item purchases of a MOBA.
Choose one of your unlocked Giants and start with its recommended build. The sequence below is a beginner plan based on the official mechanics; adapt to the battlefield rather than treating it as a fixed winning script.
| Stage | Action | Decision before moving on |
|---|---|---|
| Opening | Join a friendly Soldier wave; collect Merits and Supplies. Try a small detachment. | Can I learn the lane and gain resources without an unnecessary Giant duel? |
| Building pressure | Keep your lane protected and spend Supplies on the obstacle in front of you. Contest an accessible Army Camp. | Do we need defensive fire, more Soldiers, or an armored structural push? |
| Coordinated objective | At 12 minutes, check the Abomination route with your team. Organize a Soldier-led Bastion push. | Will taking this objective leave our own Bastion exposed? |
Move your Giant among friendly Soldiers to rally them automatically. Glowing Strike Lights on their helmets identify your commanded group. Soldiers and tanks arrive behind your Bastions; rally limits vary by Giant, and Max Rally items bought with Merits expand your capacity.
Use D to charge, D during that charge to redirect, or F once to recall charging Soldiers. F twice releases the group from your command. These are the October 9 publisher’s default Pioneer commands; check your keybindings if you remapped them.
| Default command | Outcome | Use when |
|---|---|---|
| D | Send rallied Soldiers charging | Commit toward your chosen target |
| D during a charge | Redirect the charging group | A different target warrants changing the push |
| F | Recall charging Soldiers to your Giant | Withdraw from an unfavorable push |
| F twice | Release Soldiers from your command | You intend to relinquish direct control |
| Shift + D | Send a smaller scouting charge | Scout an approach or collect a nearby pickup |
| Left mouse button | Stomp enemy Soldiers | Clear an incoming wave; allow for cooldown and large waves |

An enemy Bastion is protected until Soldiers attack and open its cover. Send troops forward, then attack during the opening. Let friendly tanks enter its range first: the structure initially targets the unit that arrived first, giving your Giant more time to deal damage.
Watch enemy defenders and the Bastion’s target. Back away when the window closes or your push loses its front line; sending your Giant alone at a sealed structure wastes the approach.
Keep the two resources separate when planning a push. You may have a stronger Giant but still need Supplies to deploy the Ironclad or defensive position your team needs. The official starter guide gives a three-minute respawn after collection for its map Supply Drops; that timer does not describe every Supply source.
| Resource | Where to look | What to spend it on |
|---|---|---|
| Merits | Enemy tanks, Giants, Outposts and Bastions; fixed map pickup points | Giant item progression, including Soldier-focused Max Rally items |
| Supplies | Soldier/tank waves and map Supply Drops | Battleworks for defense, reinforcements and pushes |
These costs follow Ubisoft’s October 7 Pioneer starter guide. Match the deployment to the obstacle: Cavalry clears Soldier positions and ignores buildings; Ironclad supports a structural push. Check the current in-game cost if a later update changes a value.
The October 10 official key map selects the five normal Battleworks with 1–5. Soldier Drop reinforcements and Cavalry size scale with Max Rally; check your live stat and deployment tooltip before choosing them.
Key 6 selects the legendary Sovereign Gun after defeating A.M.S. Abomination and retrieving its salvage. It targets defensive buildings in range and can pierce Bastion shields. Use this siege reward for a coordinated structural push; its Supply price is not specified in the announcement.
| Default key | Battlework | Supplies | Use it for |
|---|---|---|---|
| 1 | Soldier Drop | 10 | Replenish rallied Soldiers or reinforce a push |
| 2 | Trench | 10 to start + 1 per added segment | Protect Soldiers against enemy infantry at a key objective |
| 3 | Giantslayer Bunker | 15 | Cover an approach with its firing cone; support it with Trenches |
| 4 | Ironclad | 10 | Send armor first against Outposts and Bastions |
| 5 | Cavalry | 20 | Break Trenches and Soldier groups; slow Giants on contact. It ignores buildings. |

Army Camps provide Merits, Supplies, vision and access to a shop without a Recall. Destroying an enemy Army Camp denies those resources and grants your team an Augment Point. Scout nearby control before you commit to a long push.
Augments change abilities during the match, including range, area, duration or projectile count. The starter guide also identifies friendly Augment Field Camps and defeating Abomination as sources of Augment Points. Pick an upgrade for your actual Giant and match situation.

The 2026 Pioneer rules place the A.M.S. Abomination on the battlefield at the 12-minute mark, following a visible route. Its attacks threaten nearby combat, so call the objective and organize your team before engaging.
Defeating it and retrieving its salvage grants the legendary Sovereign Gun, named in the October 10 Battleworks announcement. Convert that siege advantage into a coordinated push, while keeping an eye on your own Bastions.
Every player starts with Victoria, Solace, Kragg and Elaris, plus four random Giants. In-game challenges award Giant Tokens for further unlocks. Pandemos is scheduled to join on October 12; his permanent Pioneer unlock uses the reward program.
Begin with the recommended build. Kinetic Power supports physical and basic-attack emphasis; Alchemic Power supports ability-focused builds. Soldier investment gives another direction. Choose based on your Giant’s kit and the fights you are facing.
The Pioneer update changes Soldiers, Battleworks, neutral objectives, itemization and match pacing from the September 2025 Alpha. Use 2026 rules for your decisions rather than importing old prices or tier rankings.
The free Pioneer test runs October 7–18 on Windows PC through Steam in supported countries. Entry uses playtest invitations and may depend on capacity. The base game remains announced; Ubisoft plans Early Access for summer 2027 and has not supplied an exact release day.
The privacy-enhanced player loads only after activation and never autoplays.
A free-to-play 4v4 war MOBA combining Giant combat, commanded Soldiers and battlefield Battleworks.
Soldier and Battleworks announcements dated October 9–10 checked October 12, 2026; original Pioneer rules from Ubisoft’s October 1 and 7 sources.
Default D charge, charging D redirect, F recall, F twice release, Shift+D scout, left mouse stomp; Strike Lights, cooldown and large-wave limits
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Default keys 1–6; Max Rally scaling for Soldier Drop/Cavalry; Sovereign Gun from Abomination salvage targets defensive buildings and pierces Bastion shields
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Playtest how to join, current rules, rewards/points/boost, units/neutral objectives, account/bug reporter
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43 eligible countries, PC requirements, schedule, Twitch & Discord boost, old Alpha invitation / capacity
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Shift+D, Bastion cover, Soldier wave, resources, five verified Battleworks costs
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Official app/developer/publisher, game available for Playtest request, not released, specs, Ubisoft Connect
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Game type, Soldier system and purpose, Battleworks, current game state
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2025 to 2026 mechanic expansion and Ubisoft-era development
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Early Access planned Summer 2027, without a specific day
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Official Oct7 Showcase; title corroborated by YouTube thumbnail and publisher social
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