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A field companion · Paris, 1499

Castlevania: Belmont’s Curse Boss Locations, Rewards & Tactics

The Fallen at Gate to the Catacombs gives Holy Cross and Fallen’s Key. Learn Arcane Whip in the Abandoned Sewers conversation after the arena; later Joan and Medusa supply the other keys.

October 2026 release · Sources checked October 17

Rose Belmont overlooking burning Paris beside the Castlevania: Belmont’s Curse title
© Konami Digital Entertainment · Newsroom artwork

Choose an encounter

Story content

Arena entries distinguish repeat fights and multi-phase encounters. The tracker combines one two-phase encounter into a single record.

The Fallen — Gate to the Catacombs

Where: Paris Streets · Gate to the Catacombs

Enter: Explore the Paris sewers to Gate to the Catacombs. After the fight, exit right into Abandoned Sewers and complete the Arcane Whip conversation.

Rewards: The Fallen · Holy Cross

Read the tellYour response
Thrown cross approachesStrike the cross midflight with an equipped weapon at close range; a missed early swing exposes Rose.
Claw barrage nearbyEnd a short combo and evade/backdash rather than trading blows.
Leap or rush through roomMove clear before attacking; counter only once its landing/recovery finishes.
Long whip windupPrioritize timing an evasion; distance alone does not clear its reach.

Encounter reference ↗ Combat guide ↗

Joan — Roof of the Tower

Where: Paris Streets · Roof of the Tower

Enter: Climb Prison Tower to Roof of the Tower. Collect Warrior’s Key and Infernal Pyre; take the Burnt Sword of Fierbois before leaving, then learn Holy Light on the stairs.

Rewards: The Warrior · Infernal Pyre

Read the tellYour response
Blade winds upAvoid forward sword combos with slide/jump as suitable, punish the finish.
Blade scrapes floor before slashJump or retreat; sliding beneath the normal attack is unsafe for this sweep.
Fire falls across arenaWait between danger markers and jump before detonation.
Second phase flame aura and airborne blastUse whip suspension anchors to remain above the arena until the large-area effect ends.

Encounter reference ↗ Combat guide ↗

Medusa — Ossuary of the Innocents

Where: Holy Innocents' Cemetery · Ossuary of the Innocents

Enter: Work the Roman Baths levers, follow Hot Springs and save near Serpents’ Lair before descending to Ossuary of the Innocents.

Rewards: The Prophetess · Petrifying Gaze

Read the tellYour response
Narrow petrifying gazeTurn Rose away until the gaze ends; jumping blindly is not a replacement for facing away.
Arena-wide laser follows falling boulderReach the fallen boulder and use it as cover; the ordinary gaze counter is not sufficient.
Snake head adds or tail in lower zoneTransition to higher platforms, keep the whip anchor available for escape.
Boss settles after strikeUse a limited ranged or aerial hit window, then reset to safe ground.

Encounter reference ↗ Combat guide ↗

Later castle discoveries — choose to reveal

Carmilla — Castle Drawbridge

Where: Main Hall · Castle Drawbridge

Enter: The Castle Drawbridge encounter occurs on the approach to the castle; the reward-bearing Carmilla fight is later in the Library.

An early or scripted encounter; do not assume a card is awarded here.

Encounter reference ↗

Death — Altar of Bones

Where: Catacombs of Paris · Altar of Bones

Enter: Follow Stairway to Hell to the ritual chamber. This first Death scene is scripted; continue afterward for the later cathedral route.

An early or scripted encounter; do not assume a card is awarded here.

Encounter reference ↗

Isaac — Castle Drawbridge

Where: Main Hall · Castle Drawbridge

Enter: Cross the Stone Bridge and Castle Drawbridge into the Main Hall for the early Isaac fight. The later Heart of the Clock encounter has different rewards.

An early or scripted encounter; do not assume a card is awarded here.

Encounter reference ↗

Isaac — Heart of the Clock

Where: Clock Tower · Heart of the Clock

Enter: Disarm the green clock with Soul Harvest equipped, then work upward through the red-clock machinery to Heart of the Clock. Pick up Chauve-Souris after Isaac.

Rewards: The Zealot · Chronomantic Dive

Encounter reference ↗

Mammon — Mammon’s Lair

Where: Catacombs of Paris · Mammon’s Lair

Enter: Equip Thrilling Eye, Oozing Eye and Trembling Eye at the Circle of Greed door. After Mammon, return the Obol to the Ferryman for The Whisperer.

Rewards: The Miser · Wheel of Chaos

Encounter reference ↗

Talos — Throne of the Builder

Where: Clock Tower · Throne of the Builder

Enter: In Clock Tower, use the giant fists to turn platforms, break the blocked floor and descend through Foundry Apex toward the Throne of the Builder. Learn Smash after the escape and reward conversation.

Rewards: The Builder · Fist of Talos

Read the tellYour response
Exposed chest core after flame jetWait for flame stream to end and hit the lit core while armor is open.
Floating mines with visible explosion ringsMove to a pocket outside all overlapping blast circles.
Fire columns and descending flameFind a gap in columns rather than attempting to tank through the wave.
Huge fist is withdrawn before smashLeave the targeted platform and reposition to an attack opportunity.
Part-way phase change to stone-block passageNavigate crushing blocks using grapple points to re-enter combat.
Final timed escape segmentComplete the escape before the displayed countdown reaches zero (reported 01:30).

Encounter reference ↗ Combat guide ↗

Ending encounters and trials — choose to reveal

The Self — Gallery of the Four Virtues

Where: Notre-Dame · Gallery of the Four Virtues

Enter: Complete all four virtue bells, activate the altar below the rose window, defeat the shadow and speak to the appearing spirit.

Rewards: The Self · Absolution

Encounter reference ↗

Reading this device’s record…

Sources

How are repeated encounters counted?

This guide keeps 19 arena/phase entries and 18 checklist encounters. One two-phase encounter shares a tracker entry. Early scripted fights and later reward fights remain distinct.

Which fights do not award a card?

Scripted introductions and early fights do not always award the same card as a later encounter. Match each entry’s location and reward notes before recording a reward; reveal later discoveries when you are ready for those identities.

Are these personally tested tactics?

Four tactic cards summarize the matching published gameplay guides. Exact frames and guaranteed openings are not claimed; the remaining encounters provide location, entry and reward help.

Maintained by Game Onramp. Source-supported guidance; not a personal playthrough.

Published