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TOUR & PERMANENT PROGRESSION

Star Wars: Galactic Racer Upgrades & Tuning Points

Published

Tour upgrade points and fitted Parts belong to the current run. Tuning Points improve your permanent vehicle starting point, while Kit Points buy cosmetics. Choose the system that fixes your next racing problem.

Repulsorcraft racing through the Star Destroyer graveyard on Jakku.
Official STAR WARS: Galactic Racer image · StarWars.com / Lucasfilm Games
Permanent progress
Tuning Points
Part slots
Up to 4 per Tour

What stays after the Tour?

Independent reporting
SystemPurposeAfter the Tour
Upgrade pointsImprove the current vehicle during the runTemporary
PartsPassive effects with specific triggers; up to four fittedTour loadout is lost
AbilitiesActive tools such as Shield or VentDeveloped within the Tour
Tuning PointsUnlock vehicle options and improve base statsPermanent progress
Kit PointsCosmetic customizationPersistent
Racer Styles & FavorsStarting setup and run modifiersUnlocked choices remain available

Upgrade the stat behind your bottleneck

Independent reporting
ProblemFirst system to inspectReason to choose it
Missing turnsCorneringRecover a usable racing line before adding more speed.
Crashing outResilienceGive a survival-focused run more room for mistakes.
Boost running dryAfterburnerSupport an Afterburner-focused setup.
Ramjet too hard to sustainRamjet, then cooling effectsCheck both the stat and the actual heat trigger.
Useful abilities unavailableBattery and energy effectsInvest when you have an equipped ability that uses the energy.
Vehicle-specific turns feel awkwardHandling practice in ArcadeLearn drift, brake turn or knife-edge before rebuilding the entire loadout.

Earn Tuning Points and unlock vehicles

Independent reporting
ActionLaunch-guide reward or cost
Finish a standard RaceEarn 1 Tuning Point in any finishing position
Finish an Eliminator in the top threeEarn 4 Tuning Points
Unlock Speeder BikeSpend 10 Tuning Points
Unlock Skim SpeederSpend 20 Tuning Points

Spend permanent Tuning Points between Tours

Independent reporting
  1. 1Check the permanent vehicle menu before starting a new Tour.
  2. 2Improve your most limiting stat, then test the same type of corner or straight.
  3. 3Work toward vehicle level 15; choose handling and survival before speed you cannot control.
  4. 4If the allocation no longer fits, the launch guide reports a respec cost of two Tuning Points. Check the displayed cost before confirming.

Inspect Part triggers and repair faults

Independent reporting

A stronger Part is useful only when its trigger occurs in your run. Critical malfunctions can leave a fault; a perfect recovery prevents it. Inspect faults before buying a legendary Part, and budget repair credits at a Scrap Dealer instead of treating a replacement as a repair.

  1. 1Read the trigger, affected system and drawback.
  2. 2Check whether the next planet lets you trigger the benefit safely.
  3. 3Compare repairs with purchases before leaving the paddock.

Upgrade spending decisions

Independent reporting
QuestionAnswer
Should I buy speed or handling first?Fix repeated missed turns first. Speed pays off once you can keep a stable racing line.
Why did my strong build disappear?Tour Parts and upgrades reset with the run; permanent vehicle tuning remains.
Should I upgrade Battery without abilities?Prioritize a system you actively use. Extra energy does little for a loadout without a useful ability.

Continue your Tour preparation

Official source

Sources and version notes

Sources

  • Developer-pinned Galactic Racer FAQ

    12-player speeders; 8-player Podracers; offline modes; friend leaderboard; EOS and Epic requirements; Podracers cannot be customized.

    Retrieved

    Official source
  • WGB — Tours, Parts and progression

    Temporary upgrades/Parts, four Part slots, nine base abilities, repair faults, persistent Tuning Points and starting Shield/Autopilot.

    Retrieved

    Independent reporting
  • GamesRadar+ — launch racing tips

    Handling/survival priorities, focused keyword synergies, ability energy tradeoffs, acid hazards and two-Tuning-Point respec.

    Retrieved

    Independent reporting
  • GamesRadar+ — speeder and Tuning Point guide

    Permanent vehicle upgrades to level 15, unlocks and handling decisions.

    Retrieved

    Independent reporting

Evidence note: Launch guides supply mechanics and unlock conditions. Build recommendations are editorial decision rules; compare each offered Part with its in-game description.