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ACT 5 · 12 COLLECTIBLES

Gears of War: E-Day Act 5 Collectibles

Published Updated

Act 5 has 12 Collectibles: 1 in Chapter 1, 3 in Chapter 2, none in Chapter 3, 5 in Chapter 4 and 3 in Chapter 5. Ten are manual pickups; the last two are story awards.

Use the checklist below before leaving the hospital, ship and final bridge. Its checkboxes share progress with the full Campaign tracker on this device. Story and ending locations have individual reveal controls.

Gears of War: E-Day key art with Marcus Fenix and Dominic Santiago amid the Locust invasion.
Official Gears of War: E-Day image · Xbox Game Studios / The Coalition

Act 5 collectible counts by chapter

Independent reporting
ChapterCollectiblesBefore you move on
1 — One Problem at a Time1Check left before the park entrance.
2 — Ghost Town3Sweep the containers, surgery-room desk and upper burning room.
3 — Storm Clouds0Continue to Chapter 4 for the next collectible.
4 — Resolute5Check the command-room approach, shelf, workshop, ladder landing and crane desk.
5 — The Fall of Kalona3One bridge pickup, followed by two automatic story awards.

Act 5 collectible checklist

Start with your missing chapter. Ordinary directions are visible; reveal a story location when you reach it. Video links on the full tracker are optional.

Act 5 Collectibles: 0 / 12 checked

Chapter 1 · 1 Collectibles

  1. Collectible

    After the train sequence, follow the route toward the park. Inspect the fallen soldier on your left before crossing the park entrance.

    Landmark: Park entrance

Chapter 2 · 3 Collectibles

  1. Collectible

    As Chapter 2 begins, take the left branch toward the stacked containers. Check the soldier beside them before following the squad through the street.

    Landmark: Opening containers

  2. Collectible

    In the hospital, climb to the second floor and search the desk in the surgery room. Pick up the medication before taking the exit.

    Landmark: Hospital second floor

  3. Collectible

Chapter 3 — Storm Clouds · 0 Collectibles

No standard Collectibles are reported in this chapter. Continue to Chapter 4 for the next collectible pickups.

Chapter 4 · 5 Collectibles

  1. Collectible
  2. Collectible
  3. Collectible
  4. Collectible
  5. Collectible

Chapter 5 · 3 Collectibles

  1. Collectible
  2. Collectible
  3. Collectible

The easiest Act 5 pickups to miss

  • Hospital medication: reaching the second floor is not enough. Inspect the surgery-room desk before using the exit.
  • Upper burning room: take the lift rope and search the chair area before you return to the squad.
  • Command-room pair: one pickup is outside the doorway; the other is on a shelf inside. Check both sides of the transition.
  • Escort ladder: turn back and inspect the landing around the ladder instead of immediately following the escort route.
  • Skyline sketch: reach the crane’s top and inspect the desk. Leaving the final area first creates extra replay work.

Missing an Act 5 collectible?

  1. 1Open the War Journal and identify which chapter still has an empty collectible slot.
  2. 2For Chapters 1, 2 or 4, replay that chapter and follow its text landmarks. For Chapter 5, distinguish its manual bridge pickup from its two story awards.
  3. 3If a final award has not appeared, finish the relevant story sequence and check the journal again before repeating earlier pickups.
  4. 4Confirm the in-game record, then update your checkbox. Browser checkmarks are a personal checklist; they do not read your game save.

Collectibles and the other completion jobs

Official source

These 12 items cover the standard Act 5 collectible set. Hard Cases and Supply Cache stations have separate rows in the Campaign tracker. Quartermaster checks item unlocks, so visiting a station alone does not settle that achievement.

Sources and version notes

Sources

Evidence note: Collectible routes are cross-checked against The Nerd Stash and TechWiser. The two final story awards are identified separately from manual pickups.

Gears E-Day Act 5 Collectibles: All 12 Locations