CAMPAIGN · SECONDARY OBJECTIVES / SIDE MISSIONS
Gears of War: E-Day Secondary Objectives
Published Updated
There are 17 Campaign Secondary Objectives: 7 in Act 2, 3 in Act 3 and 7 in Act 4. Complete every one at any difficulty for Side Piece. Use each task’s start landmark, timing and completion action before leaving an open district.

- Campaign tasks
- 17 / 17 mapped · Acts 2–4
- Side Piece
- Any difficulty · 15G
All 17 Campaign side missions
Accept the nearby task prompt, complete its encounter or interaction, and wait for the completion notification or concluding dialogue. A main-story objective can open a task that was unavailable on your first sweep.
Secondary Objectives: 0 / 17 checked · 17 shown
Checks are shared with the full Campaign tracker on this browser and device. Compare them with your War Journal; this page does not read your game save.
Act 2 · 0 / 7 checked · 7 shown
Chapter 2 — Hold the Line · 7 Secondary Objectives
- Secondary ObjectiveOpening routeWatch this location at 2:02
After collecting the map and waiting for the truck to move, enter the gas station and speak to the COG soldier.
Landmark: Gas station
Timing: Appears after the map pickup and truck movement.
Finish: Clear the E-Hole and every attacker to complete the defense.
Community route / gameplay · Gears of War: E-Day - Act 2: 100% Locations GuideIndependent route · Gears of War: Act 2 Collectibles, Hard Cases, and Secondary Objectives Guide
- Secondary ObjectiveOpening routeWatch this location at 2:57
Follow the call for help at Last Dollar, clear the attackers and open the side shutter.
Landmark: Last Dollar parking area
Finish: After raising the right shutter, go behind the counter and press the button beside the cash register to rescue the family.
Community route / gameplay · Gears of War: E-Day - Act 2: 100% Locations GuideIndependent route · Gears of War: Act 2 Collectibles, Hard Cases, and Secondary Objectives Guide
- Secondary ObjectivePart 2Watch this location at 9:10
Speak with the two survivors in the top apartment, kick down the door and clear the route downstairs.
Landmark: HELP-banner apartments
Finish: Breach the door and defeat the attackers along the stairway rescue route.
Community route / gameplay · Gears of War: E-Day - Act 2: 100% Locations GuideIndependent route · Gears of War: Act 2 Collectibles, Hard Cases, and Secondary Objectives Guide
- Secondary ObjectivePart 2Watch this location at 16:53
Enter the Major Burger by the police station, speak with the two workers and escort them to shelter.
Landmark: Major Burger by the police station
Timing: Available after Amberstone while the objective is Find Mags’ Meds.
Finish: Escort both civilians through the ambushes until they reach the shelter safely.
Community route / gameplay · Gears of War: E-Day - Act 2: 100% Locations GuideIndependent route · Gears of War: Act 2 Collectibles, Hard Cases, and Secondary Objectives Guide
- Secondary ObjectivePart 2Watch this location at 20:38
After descending from the construction site, go south to Shelter 13 and defend it before meeting Charlie Squad.
Landmark: Shelter 13
Timing: Complete this before linking up with Charlie Squad.
Finish: Defend Shelter 13 and remain for the concluding encounter/dialogue before meeting Charlie Squad.
Community route / gameplay · Gears of War: E-Day - Act 2: 100% Locations GuideIndependent route · Gears of War: Act 2 Collectibles, Hard Cases, and Secondary Objectives Guide
- Secondary ObjectivePart 3Watch this location at 25:50
From the courtyard cache, follow the overhead rail to Major Burger and help the wounded Gear.
Landmark: Major Burger beneath the rail
Finish: Accept the wounded Gear’s request and defeat the incoming attackers.
Community route / gameplay · Gears of War: E-Day - Act 2: 100% Locations GuideIndependent route · Gears of War: Act 2 Collectibles, Hard Cases, and Secondary Objectives Guide
- Secondary ObjectivePart 3Watch this location at 26:43
Enter the apartments left of the library, start the objective at the elevator and ascend to help the sniper.
Landmark: Library-side apartments
Timing: Revisit after completing the courtyard main objective; the elevator task becomes accessible.
Finish: Use the elevator, reach the stranded Gear and help defeat the Locust upstairs.
Community route / gameplay · Gears of War: E-Day - Act 2: 100% Locations GuideIndependent route · Gears of War: Act 2 Collectibles, Hard Cases, and Secondary Objectives Guide
Act 3 · 0 / 3 checked · 3 shown
Chapter 3 — Last Foothold · 3 Secondary Objectives
- Secondary Objective
Enter the loading bay across from the police station and start the defense from its rear-right corner.
Landmark: Police-station loading bay
Finish: Defeat the incoming Locust until the loading-bay defense completes.
Independent route · Gears of War: Act 3 Collectibles, Hard Cases, and Secondary Objectives GuideCommunity route / gameplay · Gears of War: E-Day Act 3 Collectibles, Hard Cases, and Secondary Objectives Guide
- Secondary Objective
After loading the convoy and fighting the Spore Matrons, enter the park right of the Kalona Hotel and rescue the civilian below the steps.
Landmark: Park by Kalona Hotel
Finish: Clear the park encounter and finish helping the civilian.
Independent route · Gears of War: Act 3 Collectibles, Hard Cases, and Secondary Objectives GuideCommunity route / gameplay · Gears of War: E-Day Act 3 Collectibles, Hard Cases, and Secondary Objectives Guide
- Secondary ObjectiveWatch this location at 25:20
Use the red-tarpaulin gate southeast of Landa Memorial Hospital and climb the stairs to the rooftop rescue.
Landmark: Red-tarpaulin gate southeast of Landa Memorial Hospital
Finish: Clear the rooftop, including the Reaver, unlock the gate and wait for the rescue to complete.
Community route / gameplay · E-Day WikiIndependent route · Gears of War: Act 3 Collectibles, Hard Cases, and Secondary Objectives GuideCommunity route / gameplay · Gears of War: E-Day Act 3 Collectibles, Hard Cases, and Secondary Objectives Guide
Act 4 · 0 / 7 checked · 7 shown
Chapter 1 — Hope and Ruin · 3 Secondary Objectives
- Secondary Objective
Approach the arches near the Vasgari letter’s courtyard and accept the convoy task. Defeat the Spore Matrons and remaining Locust, then wait for completion.
Landmark: Cooper Commons ground-floor arches
Independent route · Gamer Social ClubCommunity route / gameplay · E-Day Wiki
- Secondary Objective
Enter the building behind Dale Maddoc’s tags, accept the task and activate the machine. Defend the experiment until the objective completes.
Landmark: Machine in the building behind Dale Maddoc’s courtyard
Independent route · Gamer Social ClubCommunity route / gameplay · E-Day Wiki
- Secondary Objective
Facing the Opera House entrance, follow the road to its right. Accept the clocktower task and defeat the attacking waves until completion.
Landmark: Clocktower on the road right of the Opera House
Independent route · Gamer Social ClubCommunity route / gameplay · E-Day Wiki
Chapter 3 — Tough as Nails · 4 Secondary Objectives
- Secondary Objective
Accept the workers’ task on the right side of the district, clear the Locust and follow the active marker to the cargo container. Open it to finish; collect the items along this route.
Landmark: Workers and cargo container on the rail yard’s right side
Independent route · Gamer Social ClubCommunity route / gameplay · E-Day Wiki
- Secondary Objective
Use the stairs or crates above the helipad to reach the upper building. Accept the task and eliminate the Locust below until it completes.
Landmark: Raised building above and left of the helipad
Independent route · Gamer Social ClubCommunity route / gameplay · E-Day Wiki
- Secondary Objective
Climb the wooden walkway to the train controls and accept the task. Bring the carriage over, prepare your defenses, release the Locust and defeat them. Inspect the cleared carriage before leaving.
Landmark: First-floor train controls in the central rail-yard building
Independent route · Gamer Social ClubCommunity route / gameplay · E-Day Wiki
- Secondary Objective
Once the power-plant objective is complete, reach the Seradyne factory roof and accept the task. Clear the rooftop enemies and wait for the completion notification.
Landmark: Seradyne factory rooftop
Timing: Return after completing the main objective at the power plant.
Independent route · Gamer Social ClubCommunity route / gameplay · E-Day Wiki
Where to look for missing tasks
No Campaign Secondary Objectives are reported in Acts 1 or 5. Compare your War Journal totals with 7 / 3 / 7 to decide which district to revisit. Family Reunion, Trapped Family and Apartment SOS are separate tasks; one rescue does not replace another.
| Act | Tasks | Chapters to revisit |
|---|---|---|
| Act 2 | 7 | Chapter 2 — Hold the Line; opening route, Part 2 and Part 3 |
| Act 3 | 3 | Chapter 3 — Last Foothold |
| Act 4 | 7 | Chapter 1 (3 tasks) and Chapter 3 (4 tasks) |
Lost in Translation: escort the Major Burger civilians
The task belongs to Act 2’s seven-objective total. Mark its existing checklist row after the escort is complete; the same check appears in the full Campaign tracker.
- 1In Act 2 Chapter 2, finish the Amberstone Storage Facility section until the main objective is Find Mags’ Meds.
- 2Go to the Major Burger by the police station and speak to the two civilians to accept Lost in Translation.
- 3Follow the escort route to the shelter. Clear the Locust ambushes along the way so the civilians can continue.
- 4Bring the civilians safely to the shelter and wait for the objective to complete, then compare the War Journal before leaving.
Story timing and tasks worth revisiting
- The Vanguard appears after the map pickup and truck movement. Accept the COG soldier’s task and finish the defense.
- Family Reunion at Shelter 13 should be completed before linking up with Charlie Squad. Stay through the final encounter/dialogue.
- Lone Wolf becomes accessible after the courtyard main objective. Return to the apartment left of the library steps and use the elevator prompt.
- Death from Above becomes available after the power-plant main objective in Act 4. Return to the Seradyne factory rooftop rather than leaving the district early.
Side Piece covers Campaign tasks, not Horde objectives
Official sourceSide Piece is a 15G achievement for completing all Campaign Secondary Objectives at any difficulty. Horde Siege’s optional tasks belong to a separate mode and achievement: Best I Can Do Is a Pizza Party requires 100 Horde Secondary Objectives.
For Campaign rewards, inspect the in-game completion notification and equip unlocked items at a Supply Cache. This checklist tracks the task completion; use your game’s reward name and loadout screen for the exact mod.
Replay, co-op credit and a short objective counter
The same patch fixed missing expected Forge Discovery War Journal progress for some join-in-progress players. The notes do not define every host/guest credit edge case. A guest should check their own journal after completing the task.
The October 5 update also addressed Allfather’s Plaza and Black Raven Down in Act 2 Chapter 2, and certain Act 4 Chapter 1 side-objective starts. One Power Station defense cause in Act 4 Chapter 2 was fixed. Use the specific patch branch if an objective cannot finish.
When all 17 tasks are complete, use the Hard Cases guide for hidden-case cleanup and the full Campaign tracker for Collectibles and Supply Cache item unlocks.
- 1Compare the War Journal Act totals with 7 / 3 / 7. Select the chapter containing the missing named task.
- 2Replay to its start landmark and check its story availability. Complete the final encounter, rescue or dialogue instead of leaving as soon as the enemies disappear.
- 3Install the October 5 update before co-op cleanup. Receiving War Journal progress and Forge rewards earned before joining was a bug and was addressed; do not assume joining grants all prior credit. Check the guest War Journal before and after joining.
- 4If every task appears complete but the Act counter or achievement is short, record the Act, platform and build; keep the save and use the Known Issues counter branch.
Sources and version notes
Sources
- Gamer Social Club — illustrated Act 4 completion routeIndependent reporting
Selected chapter-specific Hard Case landmarks and the start, availability and completion actions for seven Act 4 Secondary Objectives. Chapter 1 counts differ between route sources.
Retrieved
- E-Day Wiki — Campaign Side Missions referencesCommunity-reported
Seventeen named tasks, including seven Act 4 tasks cross-checked with the illustrated firsthand route; Rooftop Mayday’s hospital-side gate, rooftop rescue and linked gameplay resolve an inconsistent Act 3 route description. Reward localization is not established by task names.
Retrieved
- Player report — expanded collectible list and Act 4 counter disagreeCommunity-reported
Players report a complete expanded list but a short Act total or achievement. A different co-op host is an anecdotal recovery report, not an official or universal fix.
Retrieved
- October 05 Patch NotesOfficial patch
October 5 fixes for Campaign join-in-progress credit and specific objectives, one Power Station cause, Horde Blitz objectives and extraction, and online issues.
Retrieved
- Plan for Emergence Day Today With the Full Gears of War: E-Day Achievements ListOfficial source
Five Acts and completion jobs including objectives, Hard Cases, collectibles, Supply Cache items and progression.
Retrieved
- One of Gears of War E-Day’s collectibles is a letter from The Coalition thanking those that are no longer with usIndependent reporting
Independent reporting of 140 Collectibles, 125 Hard Cases, 36 Supply Caches and 17 Secondary Objectives for Campaign completion.
Retrieved
- Gears of War: E-Day - Act 2: 100% Locations GuideCommunity-reported
Act 2 play-order route across collectibles, Hard Cases, Supply Caches and Secondary Objectives.
Retrieved
- Gears of War: Act 2 Collectibles, Hard Cases, and Secondary Objectives GuideIndependent reporting
Act 2 chapter distribution and a mixed route across Collectibles, Hard Cases and Secondary Objectives.
Retrieved
- Gears of War: Act 3 Collectibles, Hard Cases, and Secondary Objectives GuideIndependent reporting
Act 3 chapter counts and play-order locations for collectibles, Hard Cases and Secondary Objectives.
Retrieved
- Gears of War: E-Day Act 3 Collectibles, Hard Cases, and Secondary Objectives GuideCommunity-reported
Act 3 visual route and video chapter timestamps.
Retrieved
Evidence note: Task locations follow illustrated routes and community references. Official Xbox requirements establish Side Piece; the October 5 patch establishes the corrected join-in-progress behavior. Rooftop Mayday’s hospital-side start follows the community reference and its linked gameplay.