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CAMPAIGN · HARD CASE LOCATIONS

Gears of War: E-Day Hard Cases

Published Updated

The Campaign reports 125 Hard Cases across Acts 2–5. Use 125 mapped locations below to find a missing case by Act, Chapter or landmark, then check the result in your War Journal.

Hard Cases are the hidden Campaign pickups associated with Weapon Mods. They have their own completion counter, separate from Collectibles, Supply Cache item unlocks and Secondary Objectives.

Gears of War: E-Day key art with Marcus Fenix and Dominic Santiago amid the Locust invasion.
Official Gears of War: E-Day image · Xbox Game Studios / The Coalition
Mapped locations
125 / 125 reported
Achievement
Relax. I'm the Map. · 15G

Hard Case locations by Act and Chapter

Choose your Act and Chapter, or search a remembered landmark such as subway or warehouse. Follow the route cue, open the case and check it off. Turn on Show missing only for the next cleanup pass.

Hard Cases: 0 / 125 checked · 125 shown

Checks are shared with the full Campaign tracker on this browser and device. Compare them with your War Journal; this page does not read your game save.

Act 2 · 0 / 36 checked · 36 shown

Chapter 2 — Hold the Line · 27 Hard Cases
  1. Hard CaseOpening route

    Leave Last Dollar by the enemy approach, turn left at the main road, then look behind the burned bus at the junction.

    Landmark: Junction near Last Dollar

    Community route / gameplay · Gears of War: E-Day - Act 2: 100% Locations GuideIndependent route · Gears of War: Act 2 Collectibles, Hard Cases, and Secondary Objectives Guide

    Watch this location at 3:56
  2. Hard CasePart 2

    Exit Major Burger to the right, pass the ambulance and descend into the parking garage; the case is at the bottom left.

    Landmark: Parking garage lower floor

    Community route / gameplay · Gears of War: E-Day - Act 2: 100% Locations GuideIndependent route · Gears of War: Act 2 Collectibles, Hard Cases, and Secondary Objectives Guide

    Watch this location at 5:57
  3. Hard CasePart 2
    Watch this location at 7:36
  4. Hard CasePart 2

    Before crossing the nearby bridge, turn left and descend the steps to the end of the path.

    Landmark: Bridge-side lower path

    Community route / gameplay · Gears of War: E-Day - Act 2: 100% Locations GuideIndependent route · Gears of War: Act 2 Collectibles, Hard Cases, and Secondary Objectives Guide

    Watch this location at 7:36
  5. Hard CasePart 2

    Continue into the underground parking garage and clear the Wretch ambush before opening the case.

    Landmark: Bank of Tyrus underground parking

    Community route / gameplay · Gears of War: E-Day - Act 2: 100% Locations GuideIndependent route · Gears of War: Act 2 Collectibles, Hard Cases, and Secondary Objectives Guide

    Watch this location at 9:52
  6. Hard CasePart 2

    Turn away from the theatre cache toward the billiards and open the case beside the newsstand.

    Landmark: Newsstand by the billiards

    Community route / gameplay · Gears of War: E-Day - Act 2: 100% Locations GuideIndependent route · Gears of War: Act 2 Collectibles, Hard Cases, and Secondary Objectives Guide

    Watch this location at 11:07
  7. Hard CasePart 2

    Climb the outside stairs on the Kalona Times building and turn left at the second-floor landing.

    Landmark: Kalona Times second floor

    Community route / gameplay · Gears of War: E-Day - Act 2: 100% Locations GuideIndependent route · Gears of War: Act 2 Collectibles, Hard Cases, and Secondary Objectives Guide

    Watch this location at 11:24
  8. Hard CasePart 2
    Watch this location at 11:50
  9. Hard CasePart 2

    Return to the intersection, climb the dumpster ladder to the metal balcony and enter through the window.

    Landmark: Apartment above the intersection

    Community route / gameplay · Gears of War: E-Day - Act 2: 100% Locations GuideIndependent route · Gears of War: Act 2 Collectibles, Hard Cases, and Secondary Objectives Guide

    Watch this location at 13:20
  10. Hard CasePart 2
    Watch this location at 14:44
  11. Hard CasePart 2

    Continue toward the refinery, cross by the newsstand and search the lumber-truck courtyard.

    Landmark: Lumber-truck courtyard

    Community route / gameplay · Gears of War: E-Day - Act 2: 100% Locations GuideIndependent route · Gears of War: Act 2 Collectibles, Hard Cases, and Secondary Objectives Guide

    Watch this location at 15:15
  12. Hard CasePart 2

    Before investigating the muster point, open the case behind the pillars on the building’s right side.

    Landmark: Muster-point building

    Community route / gameplay · Gears of War: E-Day - Act 2: 100% Locations GuideIndependent route · Gears of War: Act 2 Collectibles, Hard Cases, and Secondary Objectives Guide

    Watch this location at 16:00
  13. Hard CasePart 2

    After the muster-point objective opens Amberstone, enter the storage facility and look left.

    Landmark: Amberstone Storage entrance

    Community route / gameplay · Gears of War: E-Day - Act 2: 100% Locations GuideIndependent route · Gears of War: Act 2 Collectibles, Hard Cases, and Secondary Objectives Guide

    Watch this location at 16:17
  14. Hard CasePart 2

    Return to the construction-site cache, then climb into the apartment building on the left.

    Landmark: Apartment beside the construction site

    Community route / gameplay · Gears of War: E-Day - Act 2: 100% Locations GuideIndependent route · Gears of War: Act 2 Collectibles, Hard Cases, and Secondary Objectives Guide

    Watch this location at 19:16
  15. Hard CasePart 2
    Watch this location at 19:46
  16. Hard CasePart 2

    After the Charlie Squad gate opens, take the case immediately on the right before turning left.

    Landmark: Charlie Squad gate

    Timing: The left route is a point of no return.

    Community route / gameplay · Gears of War: E-Day - Act 2: 100% Locations GuideIndependent route · Gears of War: Act 2 Collectibles, Hard Cases, and Secondary Objectives Guide

    Watch this location at 21:25
  17. Hard CasePart 3

    After the courthouse defense, keep left through quarantine and search the rear white storage unit.

    Landmark: Quarantine storage unit

    Community route / gameplay · Gears of War: E-Day - Act 2: 100% Locations GuideIndependent route · Gears of War: Act 2 Collectibles, Hard Cases, and Secondary Objectives Guide

    Watch this location at 22:11
  18. Hard CasePart 3

    Hug the left wall outside the large building, enter the gated park and search its back-left corner.

    Landmark: Park opposite Monroe Library

    Community route / gameplay · Gears of War: E-Day - Act 2: 100% Locations GuideIndependent route · Gears of War: Act 2 Collectibles, Hard Cases, and Secondary Objectives Guide

    Watch this location at 22:40
  19. Hard CasePart 3

    From the police-car case, continue through the forward alley and around the corner.

    Landmark: Train-line shortcut alley

    Community route / gameplay · Gears of War: E-Day - Act 2: 100% Locations GuideIndependent route · Gears of War: Act 2 Collectibles, Hard Cases, and Secondary Objectives Guide

    Watch this location at 24:23
  20. Hard CasePart 3
    Watch this location at 24:53
  21. Hard CasePart 3

    Before entering the Kalona Hotel, ascend the short zip line on the left and check the upper ledge.

    Landmark: Kalona Hotel exterior upper ledge

    Community route / gameplay · Gears of War: E-Day - Act 2: 100% Locations GuideIndependent route · Gears of War: Act 2 Collectibles, Hard Cases, and Secondary Objectives Guide

    Watch this location at 27:57
  22. Hard CasePart 3

    Return to the hotel entrance and open the case near the front door before going inside.

    Landmark: Kalona Hotel entrance

    Community route / gameplay · Gears of War: E-Day - Act 2: 100% Locations GuideIndependent route · Gears of War: Act 2 Collectibles, Hard Cases, and Secondary Objectives Guide

    Watch this location at 28:06
  23. Hard CasePart 3

    After leaving the hotel, drop onto the fire truck and check around the right-hand corner.

    Landmark: Fire truck outside Kalona Hotel

    Community route / gameplay · Gears of War: E-Day - Act 2: 100% Locations GuideIndependent route · Gears of War: Act 2 Collectibles, Hard Cases, and Secondary Objectives Guide

    Watch this location at 29:11
  24. Hard CasePart 3

    Before the final transition, search the marked edge of the hotel district and clear the nearby enemies.

    Landmark: Kalona Hotel district exit

    Community route / gameplay · Gears of War: E-Day - Act 2: 100% Locations GuideIndependent route · Gears of War: Act 2 Collectibles, Hard Cases, and Secondary Objectives Guide

    Watch this location at 29:11
Chapter 3 — No Gear Left Behind · 6 Hard Cases
Chapter 5 — Overrun · 3 Hard Cases
  1. Hard Case

    Inside the final hangar room, inspect the left side before crossing the point of no return.

    Landmark: Final hangar room

    Community route / gameplay · Gears of War: E-Day - Act 2: 100% Locations GuideIndependent route · Gears of War: Act 2 Collectibles, Hard Cases, and Secondary Objectives Guide

    Watch this location at 33:52

Act 3 · 0 / 38 checked · 38 shown

Chapter 1 — Stranded · 3 Hard Cases
Chapter 2 — Enemy Lines · 8 Hard Cases
  1. Hard Case
  2. Hard Case
Chapter 3 — Last Foothold · 12 Hard Cases
  1. Hard Case
  2. Hard Case
Chapter 4 — The Convoy · 5 Hard Cases
  1. Hard Case
  2. Hard Case
Chapter 5 — Desperate Times · 5 Hard Cases
  1. Hard Case
Chapter 6 — Desperate Measures · 5 Hard Cases

Act 4 · 0 / 46 checked · 46 shown

Chapter 1 — Hope and Ruin · 14 Hard Cases
  1. Hard Case

    From the hotel front desk, search the lobby beside the ornate pillar and luggage trolley before climbing the main staircase.

    Landmark: Regalia Hotel lobby

    Community route / gameplay · E-Day WikiCommunity route / gameplay · Gamerpillar

    Watch this location at 2:34
  2. Hard Case

    Before continuing toward the Opera House, check the circular planter beside the blue police car. Open the yellow case at the planter’s base.

    Landmark: Blue police car and circular planter

    Community route / gameplay · E-Day WikiCommunity route / gameplay · Gamerpillar

    Watch this location at 8:01
  3. Hard Case

    Search the south side of Cooper Commons, beside the military crates.

    Landmark: Cooper Commons military crates

    Finish: Open the case and confirm the pickup in your War Journal.

    Community route / gameplay · E-Day WikiCommunity route / gameplay · OhNoNotAddy

  4. Hard Case

    Search the leaning stone slabs in the cathedral ruins.

    Landmark: Cathedral leaning slabs

    Finish: Open the case and confirm the pickup in your War Journal.

    Community route / gameplay · E-Day WikiCommunity route / gameplay · OhNoNotAddy

  5. Hard Case

    Check the ivy-covered alcove before leaving the burial grounds.

    Landmark: Burial Grounds ivy alcove

    Finish: Open the case and confirm the pickup in your War Journal.

    Community route / gameplay · E-Day WikiCommunity route / gameplay · OhNoNotAddy

  6. Hard Case

    Check the railed doorway west of the cathedral.

    Landmark: Cathedral west doorway

    Finish: Open the case and confirm the pickup in your War Journal.

    Community route / gameplay · E-Day WikiCommunity route / gameplay · OhNoNotAddy

  7. Hard Case

    Look along the exterior wall south of the hotel.

    Landmark: Regalia south wall panel

    Finish: Open the case and confirm the pickup in your War Journal.

    Community route / gameplay · E-Day WikiCommunity route / gameplay · OhNoNotAddy

  8. Hard Case

    Search beside the green café table in the southwest residential block.

    Landmark: Residential café table

    Finish: Open the case and confirm the pickup in your War Journal.

    Community route / gameplay · E-Day WikiCommunity route / gameplay · OhNoNotAddy

  9. Hard Case

    Look along the wall beneath the Honor Street plaque.

    Landmark: Honor Street plaque

    Finish: Open the case and confirm the pickup in your War Journal.

    Community route / gameplay · E-Day WikiCommunity route / gameplay · OhNoNotAddy

  10. Hard Case

    Enter the restaurant storeroom on the east side of Remembrance Plaza.

    Landmark: Plaza restaurant storeroom

    Finish: Open the case and confirm the pickup in your War Journal.

    Community route / gameplay · E-Day WikiCommunity route / gameplay · OhNoNotAddy

  11. Hard Case

    Check the doorway bench on the east side of Kalona Square.

    Landmark: Kalona Square doorway bench

    Finish: Open the case and confirm the pickup in your War Journal.

    Community route / gameplay · E-Day WikiCommunity route / gameplay · OhNoNotAddy

  12. Hard Case

    Inspect the bench in the Kalona University courtyard.

    Landmark: University courtyard bench

    Finish: Open the case and confirm the pickup in your War Journal.

    Community route / gameplay · E-Day WikiCommunity route / gameplay · OhNoNotAddy

  13. Hard Case

    Search around the barricade on the station’s upper level.

    Landmark: Station upper barricade

    Finish: Open the case and confirm the pickup in your War Journal.

    Community route / gameplay · E-Day WikiCommunity route / gameplay · OhNoNotAddy

  14. Hard Case

    Check the bar patio on the east side of Highview Forum.

    Landmark: Highview Forum bar patio

    Finish: Open the case and confirm the pickup in your War Journal.

    Community route / gameplay · E-Day WikiCommunity route / gameplay · OhNoNotAddy

Chapter 2 — Technical Difficulties · 3 Hard Cases
  1. Hard Case

    Before the train ride, inspect the left side of the bench in the wider subway room. The case rests along the advertisement wall.

    Landmark: Central bench and hotel advertisement

    Community route / gameplay · E-Day WikiIndependent route · Gamer Social Club

  2. Hard Case

    After leaving the train platform through Exit, check the room straight ahead before taking the corridor’s left turn.

    Landmark: Room beyond the platform Exit corridor

    Community route / gameplay · E-Day WikiIndependent route · Gamer Social Club

  3. Hard Case

    Clear the street encounter after exiting the subway, then climb the yellow skytrain stairs. Turn right and inspect the platform edge across the gap.

    Landmark: Yellow platform beyond the subway exit

    Community route / gameplay · E-Day WikiIndependent route · Gamer Social Club

Chapter 3 — Tough as Nails · 12 Hard Cases
  1. Hard Case

    Find the metal door alongside the warehouse shelving. Clear the Wretches inside the side room, then inspect the case near its windows before returning to the district.

    Landmark: Warehouse metal door and windowed side room

    Community route / gameplay · E-Day WikiCommunity route / gameplay · HegsbroGaming

    Watch this location at 362:39
  2. Hard Case

    Sweep the rail yard’s upper-right path near the R.I.G. Component route. Check behind the dumpster before approaching Special Cargo.

    Landmark: Dumpster along the upper-right rail-yard path

    Community route / gameplay · E-Day WikiIndependent route · Gamer Social Club

  3. Hard Case

    After reaching Special Cargo’s container, continue behind it onto the helipad and inspect the case there.

    Landmark: Helipad behind the mission’s cargo container

    Community route / gameplay · E-Day WikiIndependent route · Gamer Social Club

  4. Hard Case

    After leaving the bar, cross the low wall right of the district entrance.

    Landmark: Main-area low wall

    Finish: Open the case and confirm the pickup in your War Journal.

    Community route / gameplay · E-Day WikiIndependent route · Gamer Social Club

  5. Hard Case

    Enter the warehouse on the right and climb the back ledges.

    Landmark: Warehouse upper floor

    Finish: Open the case and confirm the pickup in your War Journal.

    Community route / gameplay · E-Day WikiIndependent route · Gamer Social Club

  6. Hard Case

    Leave through the broken wall; climb the crates to the upper ledge.

    Landmark: Warehouse exit ledge

    Finish: Open the case and confirm the pickup in your War Journal.

    Community route / gameplay · E-Day WikiIndependent route · Gamer Social Club

  7. Hard Case

    Search the small loading dock at the rear of the roof.

    Landmark: Warehouse roof loading dock

    Finish: Open the case and confirm the pickup in your War Journal.

    Community route / gameplay · E-Day WikiIndependent route · Gamer Social Club

  8. Hard Case

    Clear the optional Trapped Locust encounter and search inside its carriage.

    Landmark: Trapped Locust carriage

    Finish: Open the case and confirm the pickup in your War Journal.

    Community route / gameplay · E-Day WikiIndependent route · Gamer Social Club

  9. Hard Case

    Climb the rope near Seradyne and inspect the platform above.

    Landmark: Seradyne rope platform

    Finish: Open the case and confirm the pickup in your War Journal.

    Community route / gameplay · E-Day WikiIndependent route · Gamer Social Club

  10. Hard Case

    From the factory entrance, turn left and climb the ladder.

    Landmark: Seradyne factory ladder

    Finish: Open the case and confirm the pickup in your War Journal.

    Community route / gameplay · E-Day WikiIndependent route · Gamer Social Club

  11. Hard Case

    Check the right-hand slope entering the loading bay.

    Landmark: Seradyne loading-bay slope

    Finish: Open the case and confirm the pickup in your War Journal.

    Community route / gameplay · E-Day WikiIndependent route · Gamer Social Club

  12. Hard Case

    Clear the power station and check beside the truck’s driver cab.

    Landmark: Power-station truck cab

    Finish: Open the case and confirm the pickup in your War Journal.

    Community route / gameplay · E-Day WikiIndependent route · Gamer Social Club

Chapter 4 — Signals · 5 Hard Cases
  1. Hard Case

    Clear the fuel station, then search the white van’s side opening on the right of the car park.

    Landmark: White van on the right of the fuel-station car park

    Community route / gameplay · E-Day WikiIndependent route · Gamer Social Club

  2. Hard Case

    Go behind the fuel-station shop and climb onto its roof using the dumpster. Sweep the right side for the case.

    Landmark: Shop roof reached from the rear dumpster

    Community route / gameplay · E-Day WikiIndependent route · Gamer Social Club

  3. Hard Case

    Inspect the right-hand side of the substation.

    Landmark: Power substation

    Finish: Open the case and confirm the pickup in your War Journal.

    Independent route · ApolloTrailIndependent route · Gamer Social Club

  4. Hard Case

    After the tower cutscene, turn left to the neighboring building wall.

    Landmark: Comms-station wall

    Finish: Open the case and confirm the pickup in your War Journal.

    Independent route · ApolloTrailIndependent route · Gamer Social Club

  5. Hard Case

    Check right of the tower beside the shooting range.

    Landmark: Comms tower right side

    Finish: Open the case and confirm the pickup in your War Journal.

    Independent route · ApolloTrailIndependent route · Gamer Social Club

Chapter 5 — Paths Diverge · 4 Hard Cases
  1. Hard Case

    Enter the warehouse at the end of the opening street; search its rear-right room.

    Landmark: Warehouse back room

    Finish: Open the case and confirm the pickup in your War Journal.

    Independent route · ApolloTrailIndependent route · Gamer Social Club

  2. Hard Case

    At the lower trainyard entrance, head immediately left to the far corner.

    Landmark: Trainyard left corner

    Finish: Open the case and confirm the pickup in your War Journal.

    Independent route · ApolloTrailIndependent route · Gamer Social Club

  3. Hard Case

    Search left just inside the upper factory entrance.

    Landmark: Upper trainyard building

    Finish: Open the case and confirm the pickup in your War Journal.

    Independent route · ApolloTrailIndependent route · Gamer Social Club

  4. Hard Case

    Search the mesh wall around the final combat arena before leaving.

    Landmark: Trainyard mesh wall

    Finish: Open the case and confirm the pickup in your War Journal.

    Independent route · ApolloTrailIndependent route · Gamer Social Club

Chapter 6 — Critical Failure · 8 Hard Cases
  1. Hard Case

    On the reception route, go around the left side of the counter and inspect the case behind it before moving farther into the facility.

    Landmark: TIMGAD reception counter

    Community route / gameplay · E-Day WikiCommunity route / gameplay · GOWSeriesVideos

    Watch this location at 113:49
  2. Hard Case

    In the room containing Dalia Fabbri’s Research Journal, look past the onward doorway to the console on the right.

    Landmark: Console in the green-schematics research room

    Community route / gameplay · E-Day WikiIndependent route · Gamer Social Club

  3. Hard Case

    Turn right twice after the lift; climb the wall ladder.

    Landmark: Elevator exit ladder

    Finish: Open the case and confirm the pickup in your War Journal.

    Independent route · ApolloTrailIndependent route · Gamer Social Club

  4. Hard Case

    Before entering the main building, check the platform to the left.

    Landmark: Refinery platform edge

    Finish: Open the case and confirm the pickup in your War Journal.

    Independent route · ApolloTrailIndependent route · Gamer Social Club

  5. Hard Case

    After the squad rejoins, take the first right out of the upper room.

    Landmark: Upper-room service crates

    Finish: Open the case and confirm the pickup in your War Journal.

    Independent route · ApolloTrailIndependent route · Gamer Social Club

  6. Hard Case

    Enter the room across the walkway; drop through the right-hand floor hole and look left.

    Landmark: Walkway broken floor

    Finish: Open the case and confirm the pickup in your War Journal.

    Independent route · ApolloTrailIndependent route · Gamer Social Club

  7. Hard Case

    Before the corridor turns left, enter the small room straight ahead and look right.

    Landmark: Corridor side room

    Finish: Open the case and confirm the pickup in your War Journal.

    Independent route · ApolloTrailIndependent route · Gamer Social Club

  8. Hard Case

    In the room after the schematics, look opposite the Supply Cache.

    Landmark: Final-room cache opposite

    Finish: Open the case and confirm the pickup in your War Journal.

    Independent route · ApolloTrailIndependent route · Gamer Social Club

Act 5 · 0 / 5 checked · 5 shown

Chapter 1 — One Problem at a Time · 2 Hard Cases
  1. Hard Case

    While moving through the rail yard, follow the track-side wire fence and open the yellow case resting against it before continuing toward the city.

    Landmark: Wire fence beside the railway tracks

    Community route / gameplay · E-Day WikiCommunity route / gameplay · EMK KrAuSeR

    Watch this location at 6:17
  2. Hard Case

    Before boarding the train, look right across the tracks to the dark corner on the far platform.

    Landmark: Opposite railway platform

    Timing: Location reported by ApolloTrail. Check the opposite platform before boarding the train.

    Finish: Open the case and confirm the pickup in your War Journal.

    Independent route · ApolloTrail

Chapter 2 — Ghost Town · 3 Hard Cases
  1. Hard Case

    After the chapter’s opening containers, search beside the damaged sedan parked along the wire fence. The yellow case is on the car’s near side.

    Landmark: Damaged sedan against a wire fence

    Community route / gameplay · E-Day WikiCommunity route / gameplay · GOWSeriesVideos

    Watch this location at 12:16
  2. Hard Case

    Continue through the burning street and check the brick wall beside the wreckage. Open the case at the foot of the wall before leaving this stretch.

    Landmark: Brick wall beside burning wreckage

    Community route / gameplay · E-Day WikiCommunity route / gameplay · GOWSeriesVideos

    Watch this location at 12:47
  3. Hard Case

    On the rooftop route, inspect the corrugated wall next to the curved ventilation duct. The case sits in the narrow space along the wall.

    Landmark: Curved rooftop duct and corrugated wall

    Community route / gameplay · E-Day WikiCommunity route / gameplay · GOWSeriesVideos

    Watch this location at 13:44

Mapped locations and reported Act totals

The tracker lists 125 locations: 36 in Act 2, 38 in Act 3, 46 in Act 4 and 5 in Act 5. Act 1 has no reported Hard Cases.

ActMapped hereReported totalRoute coverage
Act 23636Full reported set
Act 33838Full reported set
Act 44646Full reported set
Act 555Full reported set

Clean up a missed case without replaying everything

  • Act 4 subway-bench case: inspect the bench and advertisement wall before the train ride.
  • Act 4 Trapped Locust carriage: clear the optional encounter, then inspect the carriage before leaving.
  • Finish each chapter sweep before its one-way transition. Compare your Act total with the War Journal before moving on.
  1. 1Open the War Journal and compare the Hard Case tally for each Act. Keep it separate from your Collectibles count.
  2. 2Use the Act and Chapter filters to narrow the route. Search the landmark before replaying a chapter you already cleared.
  3. 3Use Chapter Replay for the relevant chapter. Read Timing notes before leaving a district, boarding a train or following a one-way transition.
  4. 4Open the case, finish the pickup interaction, then compare the in-game counter before marking the route complete. Browser checks are your own notes.

Relax. I'm the Map.: discover every Campaign Hard Case

Official source

The official 15G achievement requires discovering all Hard Cases in the Campaign. Compare all 125 browser checks with your War Journal before expecting the unlock.

For wider completion, continue with the Secondary Objectives checklist and Campaign tracker. The 1000G roadmap combines these jobs with co-op, Insane, Horde and Versus requirements.

The locations look complete but the counter is short

Community-reported

First compare the expanded in-game list with the Act counter. A missing entry calls for its route; a complete list with a short counter is a different problem. Capture the affected Act, platform and build, keep your save, and check the current patch/known-issue guidance before repeating an entire Campaign.

Sources and version notes

Sources

Evidence note: Campaign totals follow independent reporting. Location routes combine illustrated guides and linked community gameplay; each checklist row links its route sources.

Gears E-Day: All 125 Hard Case Locations & Checklist